Difference between revisions of "Orders"

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m (Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint" I tested it. If one grid square has splitting track, clicking one of the tracks forces train to use that spitted route. Hence, waypoint is track-based.)
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===Select a Track Section (Waypoint)===
 
===Select a Track Section (Waypoint)===
 
This option involves selecting a single-track section on the route, the train will then always travel on a route that passes through the selected Waypoint. This function is useful with complex junctions and turning triangles, where there is a likelihood of the Train AI choosing an incorrect path. It is important to use waypoints to prevent sections being blocked by trains going the wrong way.
 
This option involves selecting a single-track section on the route, the train will then always travel on a route that passes through the selected Waypoint. This function is useful with complex junctions and turning triangles, where there is a likelihood of the Train AI choosing an incorrect path. It is important to use waypoints to prevent sections being blocked by trains going the wrong way.
Please note, the waypoint is connected to the actual square of the grind, not to the track. If you change the track layout, you must update the waypoint in the order list or the train will return "Cannot find path" error message.
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Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint, with it's name shown as the coordinates of the grid, and not the grid square itself. If you change the track layout, you must update the waypoint in the order list or the train will return "Cannot find path" error message.
  
 
===Select a Train Traveling to Copy the Route===
 
===Select a Train Traveling to Copy the Route===

Revision as of 21:05, 11 September 2020

Orders are given to a train to set the route that the train will take. The only time a train will not need orders is when it is on a line with only 2 stations, in this event, the train will automatically travel between the stations. If a third station is added to the line, this system no longer works, and the train will require orders.

Icon Add Order.pngAdd to Order List

With this setting you have 3 options to select:

Select a Station

By selecting a station on the route, the train will travel to that station and stop at one of the platforms. If there are multiple platforms that the locomotive can use, it will firstly choose the platform which requires the least deviation to get to, if that platform is occupied it will instead head for the next available platform at the station. The train will stop at the selected station regardless of whether the train is carrying the relevant wagons to transport the resources waiting at the station.

Select a Track Section (Waypoint)

This option involves selecting a single-track section on the route, the train will then always travel on a route that passes through the selected Waypoint. This function is useful with complex junctions and turning triangles, where there is a likelihood of the Train AI choosing an incorrect path. It is important to use waypoints to prevent sections being blocked by trains going the wrong way. Please note, the waypoint is connected to the actual track that is highlighted when adding waypoint, with it's name shown as the coordinates of the grid, and not the grid square itself. If you change the track layout, you must update the waypoint in the order list or the train will return "Cannot find path" error message.

Select a Train Traveling to Copy the Route

By selecting another train, all the Orders on the route of that train will be put into the current order list. This option removes all previous orders in the list.

Icon Remove Order.pngRemove from Order List

Removes a selected Order from the Order List.

Icon Skip.pngSkip to Next Command

This skips the trains next order and causes it to move to the new selected location.

Icon Reverse.pngForce Turn Arround

Causes the train to change the direction of travel, after arriving at a Waypoint or Station.

Icon Full load.pngFull Load

Makes the train pick up a full load of cargo before leaving the station. If there is not enough cargo available, the train will wait until enough of cargo is produced, and the train can load its full capacity.

Icon Unload.pngForce Unload

Causes the train to unload all its cargo regardless of whether the train is carrying the relevant cargo for the stations Cargo requirements. However, cargo will NOT unload at the same station where it was loaded. If there is not enough cargo capacity available at the station, the train WILL NOT wait for that capacity to be freed, but it will continue (only partially unloaded) to its next destination. Do NOT use this command at the stations which do utilize particular cargo, the train will unload itself automatically.

Icon Dump cargo.png Dump Cargo

Causes the train to unload all its cargo regardless of where the train currently is. All cargo is lost. This feature is useful if - for example - train is overweight and gets stuck on the incline.